

dae fileĨ.) Some materials are imported as duplicates e.g. fbx file and link it to the Armature of the. fbx file (mayby you have to unhide them with "Shift + H")ħ.) Add an Armature modifier to all meshes imported from the. dae fileĦ.) Delete the empty objects that were imported with the. fbx meshes (see Post #7 of me) (do this for all lods seperatly)ĥ.) Delete the meshes imported from the. dae file to blender with default settings, check the orientation of the imported objects maybe you need to rotate them -90°z (the Armature an the weighted vertices of this file will be used)Ĥ.) Transfer the vertex groups from the. fbx file to blender with default settings (the Mesh and the Materials of this file will be used)ģ.) Import the. dae file (I did this with Visual Studio 2013)Ģ.) Import the. I will release a detailed tutorial for this, when it is finished.ġ.) Convert the.


So I figured out a workaround to get everything working. Maybe someone of you has more luck this way. fbx to another format and import the lost informations this way.īut i was not able to find an converter and format in which everything worked correctly by importing it to blender. It is possible that the direct import of an fbx file will be able with one of the next updates of the fbx importer.īut at the moment we have to do a workaround by converting the.

If you import an fbx the vertex weights and the armature get lost. Like I explaind earlier in this Thread Blender isn't able to import the complete fbx file correct at the moment. Today i finally was able to import, modify and export the Model of Roach and everything is working ingame. Yes I can, since i figured it out for my self the last days. I will look to fix this in the next days. Only problem left, I lost the textures somewhere in the process. I've managed to set up a horn on Roach as in the mod example. You can copy the weights of the nearest weighted vertex to the new unweigted ones. This tool is also usefull if you have added some new geometry to the mesh. If you change the Source Layers Option from "Active Layer" to "All Layer" all Vertex groups will be copied. The last option under tools in the toolbar is now "Transfer Weights" which can be used to transfer the weights. After that you can switch to weight paint mode. The best and easyest way to do that is the outliner window. You first have to select the mesh from where you want to copy from and second with pressed caps lock the destination mesh. In newer versions of blender theres no need for these script anymoreįor example Blender 2.75 has already a built-in tool to do that. Good choice i used this script a few times myself in the past.
